Product

Why Your Todo App Doesn't Work (And What Behavioral Science Says About It)

I applied BJ Fogg's Behavior Model to redesign task completion. Here's what I learned.

Amith Pallankize·January 25, 2026·8 min read

I've used every major todo app — Todoist, Things, TickTick, Notion, Asana. They all do the same thing: organize tasks. Beautiful lists. Color-coded categories. Priority levels. Due dates.

And none of them actually help you complete those tasks.

After spending months studying behavioral science and designing a todo app from scratch, I think I understand why. The entire category is solving the wrong problem.

The Museum of Abandoned Intentions

Open your todo app right now. Scroll past the first few items. How many tasks have been sitting there for weeks? Months? That ambitious project you were going to start. The email you were going to send. The habit you were going to build.

Your todo app has become a museum of abandoned intentions — a guilt-inducing archive of everything you're not accomplishing. And the app's solution? Better organization. More features. Subtasks. Tags. Filters.

This is like trying to cure a headache by buying a nicer medicine cabinet.

Task completion isn't a problem of organization. It's a problem of motivation, ability, and prompting — and every todo app on the market ignores at least two of those three.

B = MAP: The Formula Behind Every Completed Task

Stanford researcher BJ Fogg spent decades studying behavior change. His model is disarmingly simple: Behavior = Motivation × Ability × Prompt. All three must converge at the same moment for a behavior to occur. Remove any one element and nothing happens.

  • Motivation — The desire to do something. This is what todo apps assume you have plenty of. You don't.
  • Ability — The capacity to do it right now. Is the task clear? Do you have the tools? The time? The energy?
  • Prompt — A trigger to act in this specific moment. Not a notification you swipe away. A genuine cue that creates action.
Here's Fogg's most counterintuitive finding: ability is the most reliable lever for behavior change. It's easier to make a task tiny than to sustain high motivation. Instead of motivating people to run 5K, make the behavior "put on running shoes." The rest follows.

Where Every Todo App Gets It Wrong

Map any popular todo app against the B=MAP model and the gaps become obvious:

Motivation: Most apps offer zero motivational support. No progress visualization tied to meaningful goals. No celebration of small wins. No connection between today's task and why it matters. They show you what to do but never why you should care right now.

Ability: Apps let you create tasks of any size and complexity without questioning whether you can actually do them. A task like "Write marketing plan" sits in your list for weeks because it's actually twelve tasks pretending to be one. No app breaks this down based on your actual capacity or energy levels.

Prompt: Push notifications are not prompts. You dismiss them reflexively. A real prompt is contextual — it arrives when you have the time, energy, and tools to act, and it connects to an environmental cue you've already committed to. "When I sit at my desk after lunch, I will spend 15 minutes on the report." That's a prompt.

Designing for Behavior, Not Organization

With B=MAP as the foundation, I designed features that address all three components of behavior change. Here are three that I think could fundamentally change how todo apps work.

Smart Calendar Tetris

People don't fail because they're lazy. They fail because they schedule hard tasks when their energy is low. Smart Calendar Tetris analyzes your calendar, historical productivity patterns, and energy levels to find the optimal time slot for each task. Deep work gets scheduled during your peak hours. Administrative tasks fill the post-lunch slump. The system learns your rhythms and adapts.

This directly addresses ability. By matching task difficulty to energy availability, you're dramatically increasing the probability of completion without requiring any additional motivation.

The "I Have 15 Minutes" Button

You open your todo app with 15 minutes free and see 47 tasks staring back at you. Analysis paralysis kicks in. You close the app and scroll Twitter instead.

One button: "I have 15 minutes." The app instantly recommends the single best task for right now — based on your time, location, energy, dependencies, and deadlines. No browsing. No deciding. One tap, one task.

This addresses both ability (removes the decision cost) and prompt (creates an actionable moment from an otherwise wasted window of time).

Predictive Failure Warnings

What if your todo app could predict that you're going to miss a deadline before you miss it? An ML model that learns your completion patterns can identify warning signs 3–5 days in advance: tasks that keep getting rescheduled, deadline compression, declining completion rates.

Instead of a guilt-inducing overdue notification, you get a proactive intervention: "High failure risk detected for 'Finish project proposal.' Suggested fix: Block 2 hours Thursday morning (your peak writing time) and break this into 4 smaller sub-tasks." This is prompting done right — timely, specific, and actionable.

Dark Psychology for Good

The most controversial feature I designed is a psychological reframing engine. Generic reminders like "Go to gym" are trivially easy to ignore. They've become background noise. But what if the reminder spoke to your psychology?

Take "Go to gym" and reframe it using proven persuasion techniques:

  • Loss aversion: "You're losing 1 of 7 chances this week to protect your health. 6 left."
  • Identity framing: "Athletes train even when they don't feel like it. Are you an athlete?"
  • Anticipated regret: "At 10pm tonight, will you be glad you went or regret that you didn't?"
  • Social pressure: "3 of your accountability partners already completed their workouts today."

Yes, this is dark psychology. The difference? It's working for the user, not against them. The user controls the intensity. They choose which techniques resonate. The system serves their stated goals, not an advertiser's conversion targets.

The ethical line is clear: the user defines the goal, controls the settings, and can turn it off. Persuasion in service of someone's freely chosen objectives is coaching. Persuasion in service of someone else's objectives is manipulation.

What I Learned

  • Behavioral science beats feature lists. More options create more paralysis. Remove decisions, add structure. The best productivity features are the ones that eliminate choices, not add them.
  • Motivation is unreliable — design for ability instead. Make tasks so tiny that motivation doesn't matter. "Put on running shoes" beats "Run 5K" every time.
  • AI should explain its reasoning. Show users why a task is recommended, not just what to do. People trust explainable AI and are more likely to follow through.
  • Mobile-first is non-negotiable for habits. Behavior change requires prompts at the right moment. That means notifications, location awareness, and portability. A web app can't do this.
  • Ship the insight, not the feature. You don't need to build all 15 features to prove the thesis. Three well-executed behavioral interventions would be more compelling than a feature-complete app with shallow psychology.

The Real Question

Every feature I designed started from one question: "Why do people fail to complete tasks they genuinely want to do?" The answer is never laziness. It's always ability, energy, motivation timing, or prompting failure.

Behavioral science has decades of research on these exact problems. No mainstream productivity app applies it systematically. The opportunity isn't building a better todo list — it's building a behavior change system that happens to organize tasks.

The best todo app wouldn't be the one with the most features. It would be the one that understands why you're not doing things — and quietly removes the obstacles.